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AI Insights · Timothy · October 2022

Top 5 Disney Games iOS Performance in Austria Q3 2022

In Q3 2022, the top Disney games on iOS in Austria showed varied performance in downloads, revenue, and active users, with notable trends throughout the quarter.

Top 5 Disney Games iOS Performance in Austria Q3 2022

During the third quarter of 2022, the top Disney games on iOS in Austria displayed diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:

Disney Mirrorverse from Kabam Games, Inc. saw its weekly revenue peak at approximately $1.2K at the end of June, followed by a gradual decline, ending the quarter around $358. Weekly downloads started at 848 and decreased significantly over the quarter, stabilizing at around 132. Active users also saw a downward trend from 952 to 348 by the end of September.

Disney Coloring World by StoryToys Limited experienced fluctuations in weekly revenue, with a notable peak of $291 in mid-September. Downloads varied throughout the quarter, starting at 77 and reaching a high of 205 in mid-August. Active users showed a slight increase overall, starting at 153 and ending the quarter at 186.

The Simpsons™: Tapped Out published by Electronic Arts, had a strong quarter in revenue, peaking at $2.1K in early August and maintaining high levels, closing the quarter with $1.4K. Weekly downloads remained relatively stable, averaging around 120, with a slight peak at 149 in the final week of September. Active users hovered consistently around the 3.2K mark, with minor fluctuations.

Marvel Contest of Champions, another title from Kabam Games, Inc., demonstrated significant revenue peaks, starting with $18.9K at the end of June and a notable rise to $6.4K in the last week of September. Downloads were relatively low, with a peak of 230 in early September. Active users saw an overall increase from 649 to a peak of 874 in mid-September before settling at 616 at the end of the quarter.

Star Wars™: Galaxy of Heroes, also published by Electronic Arts, maintained a steady revenue stream, starting at $4.7K and ending the quarter at $4.4K, with a peak of $5.7K in early July. Downloads remained fairly consistent, averaging around 100, with a slight peak at 145 in mid-September. Active users fluctuated slightly but remained close to the 1.8K mark throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022